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Radeon HD 4850 2GB vs Radeon HD 4850 X2 1GB

Intro

The Radeon HD 4850 2GB comes with a GPU core speed of 625 MHz, and the 2048 MB of GDDR4 memory runs at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 4850 X2 1GB, which comes with core speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 2GB 110 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 1GB will be 100% faster than the Radeon HD 4850 2GB overall, due to its higher data rate. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
Radeon HD 4850 2GB 63552 MB/sec
Difference: 63552 (100%)

Texel Rate

The Radeon HD 4850 X2 1GB is much (approximately 100%) faster with regards to AF than the Radeon HD 4850 2GB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Radeon HD 4850 2GB 25000 Mtexels/sec
Difference: 25000 (100%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4850 X2 1GB is a better choice, by far. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Radeon HD 4850 2GB 10000 Mpixels/sec
Difference: 10000 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 2GB

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 2GB Radeon HD 4850 X2 1GB
Manufacturer AMD AMD
Year Jun 25, 2008 Nov 7, 2008
Code Name RV770 PRO R700
Memory 2048 MB 1024 MB (x2)
Core Speed 625 MHz 625 MHz (x2)
Memory Speed 1986 MHz 1986 MHz (x2)
Power (Max TDP) 110 watts 250 watts
Bandwidth 63552 MB/sec 127104 MB/sec
Texel Rate 25000 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 800(160x5) 800(160x5) (x2)
Texture Mapping Units 40 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors 956 million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon HD 4850 2GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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