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GeForce 8800 Ultra vs Radeon HD 4850 X2 1GB

Intro

The GeForce 8800 Ultra has a core clock frequency of 612 MHz and a GDDR3 memory frequency of 1080 MHz. It also features a 384-bit bus, and uses a 90 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 24 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which comes with a GPU core clock speed of 625 MHz, and 1024 MB of GDDR3 memory running at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 1GB should perform much faster than the GeForce 8800 Ultra overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 23424 (23%)

Texel Rate

The Radeon HD 4850 X2 1GB should be much (approximately 28%) faster with regards to texture filtering than the GeForce 8800 Ultra. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 10832 (28%)

Pixel Rate

The Radeon HD 4850 X2 1GB should be much (about 36%) faster with regards to FSAA than the GeForce 8800 Ultra, and also should be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 5312 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year May 2007 Nov 7, 2008
Code Name G80 R700
Memory 768 MB 1024 MB (x2)
Core Speed 612 MHz 625 MHz (x2)
Memory Speed 2160 MHz 1986 MHz (x2)
Power (Max TDP) 171 watts 250 watts
Bandwidth 103680 MB/sec 127104 MB/sec
Texel Rate 39168 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 128 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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