Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 1630
IntroThe GeForce GTX 1050 3GB features a GPU clock speed of 1392 MHz, and the 3072 MB of GDDR5 memory runs at 1750 MHz through a 96-bit bus. It also is made up of 768 Stream Processors, 48 Texture Address Units, and 24 ROPs.Compare those specifications to the GeForce GTX 1630, which features a core clock frequency of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also makes use of a 64-bit bus, and uses a 12 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GTX 1630 should perform a bit faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX 1050 3GB will be just a bit (about 20%) more effective at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX 1050 3GB should be a bit (approximately 20%) faster with regards to AA than the GeForce GTX 1630, and able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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