Compare any two graphics cards:
VS

GeForce GTX 1630 vs Radeon HD 3850 X2

Intro

The GeForce GTX 1630 makes use of a 12 nm design. nVidia has clocked the core frequency at 1740 MHz. The GDDR6 memory is set to run at a speed of 1500 MHz on this particular card. It features 512 SPUs along with 32 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 3850 X2, which features core clock speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3850 X2 should be 8% quicker than the GeForce GTX 1630 in general, due to its greater bandwidth. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 7680 (8%)

Texel Rate

The GeForce GTX 1630 will be quite a bit (approximately 160%) better at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 1630 55680 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 34304 (160%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1630 is superior to the Radeon HD 3850 X2, and very much so. (explain)

GeForce GTX 1630 27840 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 6464 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year June 2022 Apr 4, 2008
Code Name TU117 RV670 PRO
Memory 4096 MB 512 MB (x2)
Core Speed 1740 MHz 668 MHz (x2)
Memory Speed 1500 GB/s 828 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 98304 MB/sec 105984 MB/sec
Texel Rate 55680 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 512 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR6 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million (Unknown) million
Bus PCIe 4.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield