Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 260 Core 216
IntroThe GeForce GTX 1630 features a GPU clock speed of 1740 MHz, and the 4096 MB of GDDR6 RAM runs at 1500 MHz through a 64-bit bus. It also features 512 Stream Processors, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the GeForce GTX 260 Core 216, which comes with a core clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit memory bus, and makes use of a 65 nm design. It is made up of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 260 Core 216 is 14% quicker than the GeForce GTX 1630 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1630 will be much (approximately 34%) better at texture filtering than the GeForce GTX 260 Core 216. (explain)
Pixel RateThe GeForce GTX 1630 is quite a bit (more or less 73%) faster with regards to FSAA than the GeForce GTX 260 Core 216, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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