Compare any two graphics cards:
GeForce RTX 3070 Ti vs GeForce RTX 4080
IntroThe GeForce RTX 3070 Ti has a clock frequency of 1575 MHz and a GDDR6X memory frequency of 1188 MHz. It also makes use of a 256-bit memory bus, and uses a 8 nm design. It is made up of 6144 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.Compare those specifications to the GeForce RTX 4080, which comes with a core clock frequency of 2205 MHz and a GDDR6X memory frequency of 1400 MHz. It also features a 256-bit bus, and uses a 4 nm design. It is comprised of 9728 SPUs, 304 Texture Address Units, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4080 should theoretically be a bit faster than the GeForce RTX 3070 Ti in general. (explain)
Texel RateThe GeForce RTX 4080 is quite a bit (about 122%) more effective at texture filtering than the GeForce RTX 3070 Ti. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 4080 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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