Compare any two graphics cards:
GeForce RTX 3080 vs GeForce RTX 4080
IntroThe GeForce RTX 3080 features a clock speed of 1440 MHz and a GDDR6X memory frequency of 1188 MHz. It also makes use of a 320-bit memory bus, and uses a 8 nm design. It features 8704 SPUs, 272 TAUs, and 96 ROPs.Compare those specs to the GeForce RTX 4080, which makes use of a 4 nm design. nVidia has set the core frequency at 2205 MHz. The GDDR6X RAM is set to run at a frequency of 1400 MHz on this particular card. It features 9728 SPUs along with 304 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe GeForce RTX 3080 should theoretically perform a small bit faster than the GeForce RTX 4080 in general. (explain)
Texel RateThe GeForce RTX 4080 is much (more or less 71%) faster with regards to AF than the GeForce RTX 3080. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 4080 is superior to the GeForce RTX 3080, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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