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GeForce 9800 GTX+ vs Radeon HD 3870 X2 512MB

Intro

The GeForce 9800 GTX+ uses a 55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 memory works at a frequency of 1100 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB should perform a lot faster than the GeForce 9800 GTX+ overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce 9800 GTX+ 70400 MB/sec
Difference: 44800 (64%)

Texel Rate

The GeForce 9800 GTX+ will be quite a bit (about 79%) more effective at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 20832 (79%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3870 X2 512MB is a better choice, by far. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 14592 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GTX+

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GTX+ Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year July 2008 Jan 28, 2008
Code Name G92b R680
Memory 512 MB 512 MB (x2)
Core Speed 738 MHz 825 MHz (x2)
Memory Speed 2200 MHz 1800 MHz (x2)
Power (Max TDP) 145 watts (Unknown) watts
Bandwidth 70400 MB/sec 115200 MB/sec
Texel Rate 47232 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 128 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GTX+

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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