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GeForce 9800 GT 1GB vs Radeon HD 3870 X2 512MB

Intro

The GeForce 9800 GT 1GB has clock speeds of 600 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.

Compare all of that to the Radeon HD 3870 X2 512MB, which features GPU core speed of 825 MHz, and 512 MB of GDDR3 RAM set to run at 900 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 512MB will be 100% quicker than the GeForce 9800 GT 1GB overall, because of its higher data rate. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 57600 (100%)

Texel Rate

The GeForce 9800 GT 1GB is a lot (about 27%) better at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 7200 (27%)

Pixel Rate

The Radeon HD 3870 X2 512MB should be much (more or less 175%) more effective at anti-aliasing than the GeForce 9800 GT 1GB, and also able to handle higher screen resolutions more effectively. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 16800 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 1GB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year July 2008 Jan 28, 2008
Code Name G92a/b R680
Memory 1024 MB 512 MB (x2)
Core Speed 600 MHz 825 MHz (x2)
Memory Speed 1800 MHz 1800 MHz (x2)
Power (Max TDP) 105 watts (Unknown) watts
Bandwidth 57600 MB/sec 115200 MB/sec
Texel Rate 33600 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 112 320(64x5) (x2)
Texture Mapping Units 56 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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