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GeForce 9600 GSO 512MB vs Radeon HD 3870 X2 512MB

Intro

The GeForce 9600 GSO 512MB comes with a clock frequency of 650 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65/55 nm design. It features 96 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 825 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific model. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB should be a lot faster than the GeForce 9600 GSO 512MB in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 57600 (100%)

Texel Rate

The GeForce 9600 GSO 512MB is a bit (about 18%) more effective at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce 9600 GSO 512MB 31200 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 4800 (18%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 X2 512MB is a better choice, by a large margin. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 16000 (154%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9600 GSO 512MB

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO 512MB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year October 2008 Jan 28, 2008
Code Name G94a/b R680
Memory 512 MB 512 MB (x2)
Core Speed 650 MHz 825 MHz (x2)
Memory Speed 1800 MHz 1800 MHz (x2)
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 57600 MB/sec 115200 MB/sec
Texel Rate 31200 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 96 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 505 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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