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Radeon HD 3870 X2 1GB vs Radeon HD 5750 512MB

Intro

The Radeon HD 3870 X2 1GB features a clock speed of 825 MHz and a GDDR4 memory speed of 1126 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 5750 512MB, which has core clock speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 memory. It features 720(144x5) SPUs as well as 36 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 1GB should in theory be much faster than the Radeon HD 5750 512MB in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 70528 (96%)

Texel Rate

The Radeon HD 3870 X2 1GB should be a bit (approximately 5%) more effective at anisotropic filtering than the Radeon HD 5750 512MB. (explain)

Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 1200 (5%)

Pixel Rate

The Radeon HD 3870 X2 1GB is quite a bit (more or less 136%) better at anti-aliasing than the Radeon HD 5750 512MB, and should be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 15200 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 1GB

Amazon.com

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Radeon HD 5750 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 1GB Radeon HD 5750 512MB
Manufacturer AMD AMD
Year Jan 28, 2008 October 13, 2009
Code Name R680 Juniper LE
Memory 1024 MB (x2) 512 MB
Core Speed 825 MHz (x2) 700 MHz
Memory Speed 2252 MHz (x2) 4600 MHz
Power (Max TDP) (Unknown) watts 86 watts
Bandwidth 144128 MB/sec 73600 MB/sec
Texel Rate 26400 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 320(64x5) (x2) 720(144x5)
Texture Mapping Units 16 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR4 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors (Unknown) million 1040 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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