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GeForce GTX 280 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 280 uses a 65 nm design. nVidia has set the core frequency at 602 MHz. The GDDR3 RAM is set to run at a frequency of 1107 MHz on this model. It features 240 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 1GB, which has GPU core speed of 825 MHz, and 1024 MB of GDDR4 RAM set to run at 1126 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB is 2% quicker than the GeForce GTX 280 overall, because of its higher bandwidth. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 280 141696 MB/sec
Difference: 2432 (2%)

Texel Rate

The GeForce GTX 280 is quite a bit (more or less 82%) better at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 280 48160 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 21760 (82%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3870 X2 1GB is superior to the GeForce GTX 280, by far. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 7136 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 280

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 280 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year June 17, 2008 Jan 28, 2008
Code Name G200 R680
Memory 1024 MB 1024 MB (x2)
Core Speed 602 MHz 825 MHz (x2)
Memory Speed 2214 MHz 2252 MHz (x2)
Power (Max TDP) 236 watts (Unknown) watts
Bandwidth 141696 MB/sec 144128 MB/sec
Texel Rate 48160 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 240 320(64x5) (x2)
Texture Mapping Units 80 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR3 GDDR4
Bus Width 512-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 280

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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