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GeForce GTX 285 2GB vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 285 2GB makes use of a 55 nm design. nVidia has set the core speed at 648 MHz. The GDDR3 RAM is set to run at a frequency of 1242 MHz on this specific model. It features 240 SPUs as well as 80 TAUs and 32 ROPs.

Compare those specs to the Radeon HD 3870 X2 1GB, which makes use of a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR4 RAM is set to run at a frequency of 1126 MHz on this particular card. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 285 2GB should theoretically be a bit superior to the Radeon HD 3870 X2 1GB in general. (explain)

GeForce GTX 285 2GB 158976 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 14848 (10%)

Texel Rate

The GeForce GTX 285 2GB should be quite a bit (approximately 96%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 285 2GB 51840 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 25440 (96%)

Pixel Rate

The Radeon HD 3870 X2 1GB is a lot (approximately 27%) better at full screen anti-aliasing than the GeForce GTX 285 2GB, and should be capable of handling higher resolutions better. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 285 2GB 20736 Mpixels/sec
Difference: 5664 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 285 2GB

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 285 2GB Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year January 15, 2009 Jan 28, 2008
Code Name G200b R680
Memory 2048 MB 1024 MB (x2)
Core Speed 648 MHz 825 MHz (x2)
Memory Speed 2484 MHz 2252 MHz (x2)
Power (Max TDP) 204 watts (Unknown) watts
Bandwidth 158976 MB/sec 144128 MB/sec
Texel Rate 51840 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 240 320(64x5) (x2)
Texture Mapping Units 80 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR3 GDDR4
Bus Width 512-bit 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 285 2GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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