Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe GeForce RTX 4070 Ti has a core clock speed of 2310 MHz and a GDDR6X memory frequency of 1313 MHz. It also features a 192-bit bus, and makes use of a 4 nm design. It is made up of 7680 SPUs, 240 Texture Address Units, and 80 ROPs.Compare all that to the Radeon RX 5700 XT 50th Anniversary Edition, which comes with GPU core speed of 1680 MHz, and 8096 MB of GDDR6 RAM set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4070 Ti should in theory perform a small bit faster than the Radeon RX 5700 XT 50th Anniversary Edition in general. (explain)
Texel RateThe GeForce RTX 4070 Ti should be much (approximately 106%) more effective at anisotropic filtering than the Radeon RX 5700 XT 50th Anniversary Edition. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 4070 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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