Compare any two graphics cards:
GeForce RTX 2080 Ti vs GeForce RTX 4070 Ti
IntroThe GeForce RTX 2080 Ti comes with core speeds of 1350 MHz on the GPU, and 1750 MHz on the 11264 MB of GDDR6 RAM. It features 4352 SPUs as well as 272 TAUs and 88 Rasterization Operator Units.Compare that to the GeForce RTX 4070 Ti, which features a core clock frequency of 2310 MHz and a GDDR6X memory frequency of 1313 MHz. It also features a 192-bit bus, and uses a 4 nm design. It features 7680 SPUs, 240 TAUs, and 80 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 Ti should perform a lot faster than the GeForce RTX 4070 Ti overall. (explain)
Texel RateThe GeForce RTX 4070 Ti is quite a bit (approximately 51%) more effective at anisotropic filtering than the GeForce RTX 2080 Ti. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 4070 Ti is superior to the GeForce RTX 2080 Ti, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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