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GeForce 8800 GTS (G92) vs Radeon HD 3870 X2 1GB

Intro

The GeForce 8800 GTS (G92) comes with a clock speed of 650 MHz and a GDDR3 memory speed of 970 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 3870 X2 1GB, which has a core clock speed of 825 MHz and a GDDR4 memory speed of 1126 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 1GB should theoretically perform quite a bit faster than the GeForce 8800 GTS (G92) in general. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 82048 (132%)

Texel Rate

The GeForce 8800 GTS (G92) will be quite a bit (about 58%) more effective at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 15200 (58%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 1GB is superior to the GeForce 8800 GTS (G92), by far. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 16000 (154%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 GTS (G92)

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G92) Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year Dec 2007 Jan 28, 2008
Code Name G92 R680
Memory 512 MB 1024 MB (x2)
Core Speed 650 MHz 825 MHz (x2)
Memory Speed 1940 MHz 2252 MHz (x2)
Power (Max TDP) 135 watts (Unknown) watts
Bandwidth 62080 MB/sec 144128 MB/sec
Texel Rate 41600 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 128 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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