Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs Radeon HD 3850 X2

Intro

The GeForce GTX 260 Core 216 uses a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this particular card. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.

Compare that to the Radeon HD 3850 X2, which has clock speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 260 Core 216 should in theory be a little bit faster than the Radeon HD 3850 X2 in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 5904 (6%)

Texel Rate

The GeForce GTX 260 Core 216 is quite a bit (about 94%) faster with regards to AF than the Radeon HD 3850 X2. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 20096 (94%)

Pixel Rate

The Radeon HD 3850 X2 will be quite a bit (about 33%) more effective at anti-aliasing than the GeForce GTX 260 Core 216, and also capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 5248 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year September 16, 2008 Apr 4, 2008
Code Name G200 RV670 PRO
Memory 896 MB 512 MB (x2)
Core Speed 576 MHz 668 MHz (x2)
Memory Speed 1998 MHz 1656 MHz (x2)
Power (Max TDP) 202 watts (Unknown) watts
Bandwidth 111888 MB/sec 105984 MB/sec
Texel Rate 41472 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 216 320(64x5) (x2)
Texture Mapping Units 72 16 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield