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GeForce GTX 260 vs Radeon HD 3850 X2

Intro

The GeForce GTX 260 uses a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this specific card. It features 192 SPUs as well as 64 Texture Address Units and 28 Rasterization Operator Units.

Compare all of that to the Radeon HD 3850 X2, which comes with clock speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 260 should in theory be a bit faster than the Radeon HD 3850 X2 overall. (explain)

GeForce GTX 260 111888 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 5904 (6%)

Texel Rate

The GeForce GTX 260 is quite a bit (more or less 72%) faster with regards to texture filtering than the Radeon HD 3850 X2. (explain)

GeForce GTX 260 36864 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 15488 (72%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 3850 X2 is a better choice, by far. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 5248 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year June 16, 2008 Apr 4, 2008
Code Name G200 RV670 PRO
Memory 896 MB 512 MB (x2)
Core Speed 576 MHz 668 MHz (x2)
Memory Speed 1998 MHz 1656 MHz (x2)
Power (Max TDP) 182 watts (Unknown) watts
Bandwidth 111888 MB/sec 105984 MB/sec
Texel Rate 36864 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 192 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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