Compare any two graphics cards:
VS

Radeon HD 3850 X2 vs Radeon HD 4850 512MB

Intro

The Radeon HD 3850 X2 features a clock speed of 668 MHz and a GDDR3 memory frequency of 828 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 4850 512MB, which features a GPU core clock speed of 625 MHz, and 512 MB of GDDR3 memory running at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3850 X2 should in theory be much superior to the Radeon HD 4850 512MB in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 42432 (67%)

Texel Rate

The Radeon HD 4850 512MB is just a bit (about 17%) faster with regards to anisotropic filtering than the Radeon HD 3850 X2. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 3624 (17%)

Pixel Rate

The Radeon HD 3850 X2 should be a lot (more or less 114%) more effective at FSAA than the Radeon HD 4850 512MB, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 11376 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon HD 3850 X2

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 3850 X2 Radeon HD 4850 512MB
Manufacturer AMD AMD
Year Apr 4, 2008 Jun 25, 2008
Code Name RV670 PRO RV770 PRO
Memory 512 MB (x2) 512 MB
Core Speed 668 MHz (x2) 625 MHz
Memory Speed 1656 MHz (x2) 1986 MHz
Power (Max TDP) (Unknown) watts 110 watts
Bandwidth 105984 MB/sec 63552 MB/sec
Texel Rate 21376 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 21376 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 320(64x5) (x2) 800(160x5)
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 3850 X2

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield