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GeForce 8800 Ultra vs GeForce GTX 295

Intro

The GeForce 8800 Ultra makes use of a 90 nm design. nVidia has clocked the core frequency at 612 MHz. The GDDR3 RAM is set to run at a speed of 1080 MHz on this card. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.

Compare all that to the GeForce GTX 295, which has GPU clock speed of 576 MHz, and 896 MB of GDDR3 RAM set to run at 999 MHz through a 448-bit bus. It also is made up of 240 Stream Processors, 80 Texture Address Units, and 28 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
GeForce GTX 295 289 Watts
Difference: 118 Watts (69%)

Memory Bandwidth

The GeForce GTX 295 should in theory be quite a bit faster than the GeForce 8800 Ultra in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 120096 (116%)

Texel Rate

The GeForce GTX 295 will be a lot (about 135%) more effective at anisotropic filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 52992 (135%)

Pixel Rate

The GeForce GTX 295 will be much (about 120%) faster with regards to full screen anti-aliasing than the GeForce 8800 Ultra, and also will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 17568 (120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 Ultra

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra GeForce GTX 295
Manufacturer nVidia nVidia
Year May 2007 January 8, 2009
Code Name G80 G200b
Memory 768 MB 896 MB (x2)
Core Speed 612 MHz 576 MHz (x2)
Memory Speed 2160 MHz 1998 MHz (x2)
Power (Max TDP) 171 watts 289 watts
Bandwidth 103680 MB/sec 223776 MB/sec
Texel Rate 39168 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 128 240 (x2)
Texture Mapping Units 64 80 (x2)
Render Output Units 24 28 (x2)
Bus Type GDDR3 GDDR3
Bus Width 384-bit 448-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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