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GeForce 9800 GX2 vs Radeon HD 5870

Intro

The GeForce 9800 GX2 has a clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 5870, which comes with GPU clock speed of 850 MHz, and 1024 MB of GDDR5 memory running at 1200 MHz through a 256-bit bus. It also features 1600(320x5) SPUs, 80 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5870 188 Watts
GeForce 9800 GX2 197 Watts
Difference: 9 Watts (5%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5870 is 20% faster than the GeForce 9800 GX2 overall, due to its greater bandwidth. (explain)

Radeon HD 5870 153600 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 25600 (20%)

Texel Rate

The GeForce 9800 GX2 should be a bit (more or less 13%) faster with regards to anisotropic filtering than the Radeon HD 5870. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 5870 68000 Mtexels/sec
Difference: 8800 (13%)

Pixel Rate

The Radeon HD 5870 will be much (approximately 42%) better at full screen anti-aliasing than the GeForce 9800 GX2, and also capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 5870 27200 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 8000 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 5870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 5870
Manufacturer nVidia AMD
Year Mar 2008 September 23, 2009
Code Name G92 Cypress XT
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 850 MHz
Memory Speed 2000 MHz (x2) 4800 MHz
Power (Max TDP) 197 watts 188 watts
Bandwidth 128000 MB/sec 153600 MB/sec
Texel Rate 76800 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 128 (x2) 1600(320x5)
Texture Mapping Units 64 (x2) 80
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 5870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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