Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon HD 6770 1GB
IntroThe GeForce GT 240 GDDR5 features a clock speed of 550 MHz and a GDDR5 memory speed of 850 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 32 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon HD 6770 1GB, which features GPU clock speed of 900 MHz, and 1024 MB of GDDR5 memory set to run at 1050 MHz through a 128-bit bus. It also is comprised of 800 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6770 1GB should in theory be quite a bit better than the GeForce GT 240 GDDR5 in general. (explain)
Texel RateThe Radeon HD 6770 1GB is a lot (about 105%) more effective at anisotropic filtering than the GeForce GT 240 GDDR5. (explain)
Pixel RateThe Radeon HD 6770 1GB should be quite a bit (more or less 227%) better at full screen anti-aliasing than the GeForce GT 240 GDDR5, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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