Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs Radeon HD 6770

Intro

The GeForce 8800 GTS (G80) 640MB features a GPU clock speed of 513 MHz, and the 640 MB of GDDR3 RAM is set to run at 792 MHz through a 320-bit bus. It also features 96 Stream Processors, 48 TAUs, and 20 Raster Operation Units.

Compare those specifications to the Radeon HD 6770, which features a clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 128-bit bus, and uses a 40 nm design. It features 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 35 Watts (32%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6770 should in theory be a small bit better than the GeForce 8800 GTS (G80) 640MB overall. (explain)

Radeon HD 6770 67200 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 3840 (6%)

Texel Rate

The Radeon HD 6770 should be a lot (more or less 46%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 6770 36000 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 11376 (46%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 6770 is a better choice, by far. (explain)

Radeon HD 6770 14400 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 4140 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 6770
Manufacturer nVidia AMD
Year Nov 2006 (640) January 2011
Code Name G80 Juniper XT
Memory 640 MB 512 MB
Core Speed 513 MHz 900 MHz
Memory Speed 1584 MHz 4200 MHz
Power (Max TDP) 143 watts 108 watts
Bandwidth 63360 MB/sec 67200 MB/sec
Texel Rate 24624 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 96 800
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 40 nm
Transistors 681 million 1040 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield