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Radeon HD 3870 X2 512MB vs Radeon HD 6870

Intro

The Radeon HD 3870 X2 512MB features core clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon HD 6870, which has clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 1120 SPUs along with 56 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 6870 should in theory be a little bit superior to the Radeon HD 3870 X2 512MB overall. (explain)

Radeon HD 6870 134400 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 19200 (17%)

Texel Rate

The Radeon HD 6870 will be much (more or less 91%) better at anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

Radeon HD 6870 50400 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 24000 (91%)

Pixel Rate

The Radeon HD 6870 is a bit (more or less 9%) more effective at AA than the Radeon HD 3870 X2 512MB, and also will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 6870 28800 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 2400 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon HD 6870
Manufacturer AMD AMD
Year Jan 28, 2008 October 2010
Code Name R680 Barts XT
Memory 512 MB (x2) 1024 MB
Core Speed 825 MHz (x2) 900 MHz
Memory Speed 1800 MHz (x2) 4200 MHz
Power (Max TDP) (Unknown) watts 151 watts
Bandwidth 115200 MB/sec 134400 MB/sec
Texel Rate 26400 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 320(64x5) (x2) 1120
Texture Mapping Units 16 (x2) 56
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors (Unknown) million 1700 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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