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GeForce GTX 295 vs Radeon HD 6870

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM runs at a frequency of 999 MHz on this specific card. It features 240 SPUs as well as 80 Texture Address Units and 28 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6870, which comes with a core clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 1120 SPUs, 56 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce GTX 295 289 Watts
Difference: 138 Watts (91%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 is 67% faster than the Radeon HD 6870 in general, because of its greater bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 89376 (67%)

Texel Rate

The GeForce GTX 295 will be much (approximately 83%) more effective at AF than the Radeon HD 6870. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 41760 (83%)

Pixel Rate

The GeForce GTX 295 is a little bit (about 12%) better at AA than the Radeon HD 6870, and able to handle higher screen resolutions better. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 3456 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 6870
Manufacturer nVidia AMD
Year January 8, 2009 October 2010
Code Name G200b Barts XT
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 900 MHz
Memory Speed 1998 MHz (x2) 4200 MHz
Power (Max TDP) 289 watts 151 watts
Bandwidth 223776 MB/sec 134400 MB/sec
Texel Rate 92160 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 240 (x2) 1120
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1700 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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