Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GT 230
IntroThe GeForce 9600 GSO 384MB has a clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 192-bit memory bus, and uses a 65 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare those specifications to the GeForce GT 230, which makes use of a 40 nm design. nVidia has clocked the core speed at 550 MHz. The DDR3 memory is set to run at a speed of 800 MHz on this particular model. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same memory bandwidth, so in theory they should perform exactly the same. (explain)
Texel RateThe GeForce 9600 GSO 384MB will be a lot (approximately 200%) faster with regards to anisotropic filtering than the GeForce GT 230. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 9600 GSO 384MB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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