Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 4770
IntroThe GeForce GT 340 1GB has a core clock frequency of 550 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It is made up of 96 SPUs, 32 Texture Address Units, and 8 ROPs.Compare all of that to the Radeon HD 4770, which makes use of a 40 nm design. AMD has clocked the core speed at 750 MHz. The GDDR5 RAM is set to run at a speed of 800 MHz on this specific card. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 340 1GB should be a little bit faster than the Radeon HD 4770 overall. (explain)
Texel RateThe Radeon HD 4770 will be a lot (about 36%) more effective at AF than the GeForce GT 340 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 4770 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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