Compare any two graphics cards:
VS

GeForce 9600 GT 1GB vs GeForce GT 340 1GB

Intro

The GeForce 9600 GT 1GB makes use of a 65/55 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this particular model. It features 64 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specs to the GeForce GT 340 1GB, which comes with a core clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 32 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 1GB 69 Watts
GeForce 9600 GT 1GB 95 Watts
Difference: 26 Watts (38%)

Memory Bandwidth

The GeForce 9600 GT 1GB should theoretically perform just a bit faster than the GeForce GT 340 1GB overall. (explain)

GeForce 9600 GT 1GB 57600 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 3200 (6%)

Texel Rate

The GeForce 9600 GT 1GB is a little bit (about 18%) better at texture filtering than the GeForce GT 340 1GB. (explain)

GeForce 9600 GT 1GB 20800 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 3200 (18%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 9600 GT 1GB is superior to the GeForce GT 340 1GB, and very much so. (explain)

GeForce 9600 GT 1GB 10400 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 6000 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GT 1GB GeForce GT 340 1GB
Manufacturer nVidia nVidia
Year Feb 2008 February 2010
Code Name G94a/b GT215
Memory 1024 MB 1024 MB
Core Speed 650 MHz 550 MHz
Memory Speed 1800 MHz 3400 MHz
Power (Max TDP) 95 watts 69 watts
Bandwidth 57600 MB/sec 54400 MB/sec
Texel Rate 20800 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 64 96
Texture Mapping Units 32 32
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 40 nm
Transistors 505 million 727 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 1GB

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield