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GeForce GT 340 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GT 340 has core clock speeds of 550 MHz on the GPU, and 850 MHz on the 512 MB of GDDR5 RAM. It features 96 SPUs as well as 32 TAUs and 8 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which features clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 69 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 181 Watts (262%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 1GB should be quite a bit faster than the GeForce GT 340 in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GT 340 54400 MB/sec
Difference: 72704 (134%)

Texel Rate

The Radeon HD 4850 X2 1GB is much (approximately 184%) faster with regards to AF than the GeForce GT 340. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GT 340 17600 Mtexels/sec
Difference: 32400 (184%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 4850 X2 1GB is a better choice, by far. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 15600 (355%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 340

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 340 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year February 2010 Nov 7, 2008
Code Name GT215 R700
Memory 512 MB 1024 MB (x2)
Core Speed 550 MHz 625 MHz (x2)
Memory Speed 3400 MHz 1986 MHz (x2)
Power (Max TDP) 69 watts 250 watts
Bandwidth 54400 MB/sec 127104 MB/sec
Texel Rate 17600 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 96 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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