Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon HD 3650
IntroThe GeForce GT 430 (OEM) uses a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR3 memory works at a speed of 900 MHz on this particular card. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.Compare those specifications to the Radeon HD 3650, which comes with a GPU core clock speed of 725 MHz, and 1024 MB of GDDR4 memory running at 800 MHz through a 128-bit bus. It also is comprised of 120(24x5) SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 430 (OEM) will be 13% faster than the Radeon HD 3650 overall, due to its greater data rate. (explain)
Texel RateThe GeForce GT 430 (OEM) will be a lot (about 93%) better at anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 3650 is superior to the GeForce GT 430 (OEM), not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!