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GeForce GT 420 vs GeForce GT 430

Intro

The GeForce GT 420 has a GPU core speed of 700 MHz, and the 2048 MB of GDDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also features 48 SPUs, 8 TAUs, and 4 ROPs.

Compare those specifications to the GeForce GT 430, which uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 memory runs at a speed of 900 MHz on this specific model. It features 96 SPUs along with 16 Texture Address Units and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 420 50 Watts
GeForce GT 430 60 Watts
Difference: 10 Watts (20%)

Memory Bandwidth

Both cards have the exact same memory bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

The GeForce GT 430 will be a lot (about 100%) better at anisotropic filtering than the GeForce GT 420. (explain)

GeForce GT 430 11200 Mtexels/sec
GeForce GT 420 5600 Mtexels/sec
Difference: 5600 (100%)

Pixel Rate

Both cards have the exact same pixel rate, so in theory they should perform equally good at at AA, and be capable of handling the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 420

Amazon.com

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GeForce GT 430

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 420 GeForce GT 430
Manufacturer nVidia nVidia
Year September 2010 October 2010
Code Name GF108 GF108
Memory 2048 MB 512 MB
Core Speed 700 MHz 700 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 50 watts 60 watts
Bandwidth 28800 MB/sec 28800 MB/sec
Texel Rate 5600 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 48 96
Texture Mapping Units 8 16
Render Output Units 4 4
Bus Type GDDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 585 million 585 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 420

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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