Compare any two graphics cards:
GeForce GT 430 1GB vs Radeon HD 3650 512MB
IntroThe GeForce GT 430 1GB makes use of a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this card. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.Compare those specs to the Radeon HD 3650 512MB, which has core speeds of 725 MHz on the GPU, and 800 MHz on the 512 MB of GDDR3 memory. It features 120(24x5) SPUs along with 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 430 1GB should in theory be a little bit superior to the Radeon HD 3650 512MB overall. (explain)
Texel RateThe GeForce GT 430 1GB is quite a bit (more or less 93%) better at anisotropic filtering than the Radeon HD 3650 512MB. (explain)
Pixel RateThe Radeon HD 3650 512MB should be a little bit (about 4%) more effective at AA than the GeForce GT 430 1GB, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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