Compare any two graphics cards:
GeForce GT 430 1GB vs Radeon HD 3470 256MB
IntroThe GeForce GT 430 1GB uses a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this particular model. It features 96 SPUs as well as 16 TAUs and 4 ROPs.Compare that to the Radeon HD 3470 256MB, which has a core clock speed of 800 MHz and a DDR2 memory speed of 950 MHz. It also uses a 128-bit memory bus, and makes use of a 55 nm design. It is comprised of 40(8x5) SPUs, 4 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 3470 256MB should be 6% faster than the GeForce GT 430 1GB in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 430 1GB will be a lot (more or less 250%) better at AF than the Radeon HD 3470 256MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 3470 256MB is superior to the GeForce GT 430 1GB, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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