Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GT 440 3GB
IntroThe GeForce 9600 GSO 1.5GB comes with a core clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 192-bit memory bus, and makes use of a 65 nm design. It features 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare those specifications to the GeForce GT 440 3GB, which features a clock frequency of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GT 440 3GB is 13% faster than the GeForce 9600 GSO 1.5GB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB will be quite a bit (approximately 85%) better at texture filtering than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GT 440 3GB is a lot (more or less 116%) more effective at full screen anti-aliasing than the GeForce 9600 GSO 1.5GB, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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