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GeForce 9800 GX2 vs GeForce GTS 450

Intro

The GeForce 9800 GX2 features a core clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTS 450, which comes with a clock frequency of 783 MHz and a GDDR5 memory speed of 902 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce 9800 GX2 197 Watts
Difference: 91 Watts (86%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should perform much faster than the GeForce GTS 450 in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 70272 (122%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (about 207%) more effective at texture filtering than the GeForce GTS 450. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 51744 (207%)

Pixel Rate

The GeForce 9800 GX2 should be quite a bit (about 53%) more effective at anti-aliasing than the GeForce GTS 450, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 6672 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTS 450

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTS 450
Manufacturer nVidia nVidia
Year Mar 2008 September 2010
Code Name G92 GF106
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 783 MHz
Memory Speed 2000 MHz (x2) 3608 MHz
Power (Max TDP) 197 watts 106 watts
Bandwidth 128000 MB/sec 57728 MB/sec
Texel Rate 76800 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 12528 Mpixels/sec
Unified Shaders 128 (x2) 192
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTS 450

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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