Compare any two graphics cards:
GeForce GTS 450 vs Radeon HD 3850 512MB
IntroThe GeForce GTS 450 comes with a core clock frequency of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specs to the Radeon HD 3850 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 668 MHz. The GDDR3 memory is set to run at a frequency of 828 MHz on this particular model. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTS 450, in theory, should perform a small bit faster than the Radeon HD 3850 512MB in general. (explain)
Texel RateThe GeForce GTS 450 is quite a bit (approximately 134%) better at AF than the Radeon HD 3850 512MB. (explain)
Pixel RateThe GeForce GTS 450 will be just a bit (approximately 17%) faster with regards to FSAA than the Radeon HD 3850 512MB, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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