Compare any two graphics cards:
GeForce GTS 450 vs GeForce GTS 450 1GB
IntroThe GeForce GTS 450 comes with a core clock speed of 783 MHz and a GDDR5 memory speed of 902 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 16 ROPs.Compare those specifications to the GeForce GTS 450 1GB, which comes with GPU clock speed of 783 MHz, and 1024 MB of GDDR5 memory set to run at 902 MHz through a 128-bit bus. It also is comprised of 192 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have exactly the same bandwidth, so in theory they should perform the same. (explain)
Texel RateBoth cards have the exact same texel rate, so in theory they should be equally good at at AF. (explain)Pixel RateBoth cards have exactly the same pixel rate, so in theory they should be equally good at at full screen anti-aliasing, and be able to handle the same resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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