Compare any two graphics cards:
GeForce GTS 450 1GB vs Radeon HD 4850 2GB
IntroThe GeForce GTS 450 1GB has a GPU core speed of 783 MHz, and the 1024 MB of GDDR5 RAM runs at 902 MHz through a 128-bit bus. It also is made up of 192 SPUs, 32 Texture Address Units, and 16 ROPs.Compare that to the Radeon HD 4850 2GB, which makes use of a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR4 RAM works at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 4850 2GB should theoretically be a bit superior to the GeForce GTS 450 1GB in general. (explain)
Texel RateThe GeForce GTS 450 1GB is just a bit (more or less 0%) more effective at anisotropic filtering than the Radeon HD 4850 2GB. (explain)
Pixel RateThe GeForce GTS 450 1GB will be a lot (approximately 25%) better at anti-aliasing than the Radeon HD 4850 2GB, and will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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