Compare any two graphics cards:
GeForce 8800 GTS (G92) vs GeForce GTS 450 1GB
IntroThe GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 memory works at a frequency of 970 MHz on this card. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the GeForce GTS 450 1GB, which comes with a clock frequency of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also makes use of a 128-bit bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 GTS (G92) should be just a bit faster than the GeForce GTS 450 1GB in general. (explain)
Texel RateThe GeForce 8800 GTS (G92) should be quite a bit (about 66%) faster with regards to anisotropic filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateThe GeForce GTS 450 1GB is a bit (about 20%) more effective at FSAA than the GeForce 8800 GTS (G92), and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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