Compare any two graphics cards:
VS

GeForce GTX 460 SE vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 460 SE uses a 40 nm design. nVidia has set the core speed at 650 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this card. It features 288 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 3870 X2 512MB, which features GPU clock speed of 825 MHz, and 512 MB of GDDR3 RAM set to run at 900 MHz through a 256-bit bus. It also is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB should in theory be a bit faster than the GeForce GTX 460 SE overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 6400 (6%)

Texel Rate

The GeForce GTX 460 SE will be a small bit (approximately 18%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 460 SE 31200 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 4800 (18%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3870 X2 512MB is the winner, by far. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 5600 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 SE Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year November 2010 Jan 28, 2008
Code Name GF104 R680
Memory 1024 MB 512 MB (x2)
Core Speed 650 MHz 825 MHz (x2)
Memory Speed 3400 MHz 1800 MHz (x2)
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 108800 MB/sec 115200 MB/sec
Texel Rate 31200 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 288 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield