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GeForce GTX 460 SE vs Radeon HD 3850 X2

Intro

The GeForce GTX 460 SE uses a 40 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR5 memory works at a frequency of 850 MHz on this specific card. It features 288 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 3850 X2, which features GPU core speed of 668 MHz, and 512 MB of GDDR3 memory set to run at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 SE should theoretically be a bit superior to the Radeon HD 3850 X2 overall. (explain)

GeForce GTX 460 SE 108800 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 2816 (3%)

Texel Rate

The GeForce GTX 460 SE is much (more or less 46%) faster with regards to AF than the Radeon HD 3850 X2. (explain)

GeForce GTX 460 SE 31200 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 9824 (46%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3850 X2 is the winner, but it probably won't make a huge difference. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 576 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 SE

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 SE Radeon HD 3850 X2
Manufacturer nVidia AMD
Year November 2010 Apr 4, 2008
Code Name GF104 RV670 PRO
Memory 1024 MB 512 MB (x2)
Core Speed 650 MHz 668 MHz (x2)
Memory Speed 3400 MHz 1656 MHz (x2)
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 108800 MB/sec 105984 MB/sec
Texel Rate 31200 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 288 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 460 SE

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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