Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GTX 460 SE

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory is set to run at a frequency of 1000 MHz on this specific model. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 460 SE, which has a GPU core clock speed of 650 MHz, and 1024 MB of GDDR5 RAM set to run at 850 MHz through a 256-bit bus. It also is made up of 288 SPUs, 48 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
GeForce 9800 GX2 197 Watts
Difference: 47 Watts (31%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 will be 18% faster than the GeForce GTX 460 SE in general, due to its greater bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 19200 (18%)

Texel Rate

The GeForce 9800 GX2 will be much (more or less 146%) faster with regards to anisotropic filtering than the GeForce GTX 460 SE. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 45600 (146%)

Pixel Rate

The GeForce GTX 460 SE will be a bit (about 8%) better at full screen anti-aliasing than the GeForce 9800 GX2, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 460 SE 20800 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 1600 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce GTX 460 SE
Manufacturer nVidia nVidia
Year Mar 2008 November 2010
Code Name G92 GF104
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 650 MHz
Memory Speed 2000 MHz (x2) 3400 MHz
Power (Max TDP) 197 watts 150 watts
Bandwidth 128000 MB/sec 108800 MB/sec
Texel Rate 76800 Mtexels/sec 31200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 20800 Mpixels/sec
Unified Shaders 128 (x2) 288
Texture Mapping Units 64 (x2) 48
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 460 SE

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield