Compare any two graphics cards:
GeForce GTX 260 Core 216 vs GeForce GTX 460 SE
IntroThe GeForce GTX 260 Core 216 comes with a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also features a 448-bit bus, and uses a 65 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 ROPs.Compare those specs to the GeForce GTX 460 SE, which comes with a core clock speed of 650 MHz and a GDDR5 memory speed of 850 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is comprised of 288 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 260 Core 216 should theoretically be a small bit better than the GeForce GTX 460 SE overall. (explain)
Texel RateThe GeForce GTX 260 Core 216 is a lot (about 33%) better at AF than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX 460 SE will be a lot (more or less 29%) faster with regards to FSAA than the GeForce GTX 260 Core 216, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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