Compare any two graphics cards:
GeForce GT 450 (OEM) vs GeForce GTX 460 (OEM)
IntroThe GeForce GT 450 (OEM) uses a 40 nm design. nVidia has clocked the core speed at 790 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this particular card. It features 144 SPUs as well as 24 TAUs and 24 ROPs.Compare that to the GeForce GTX 460 (OEM), which makes use of a 40 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR5 RAM is set to run at a speed of 850 MHz on this particular model. It features 336 SPUs along with 56 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 (OEM) should theoretically be a little bit better than the GeForce GT 450 (OEM) in general. (explain)
Texel RateThe GeForce GTX 460 (OEM) should be much (approximately 92%) more effective at anisotropic filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 460 (OEM) is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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