Compare any two graphics cards:
GeForce 9800 GTX vs GeForce GTX 460
IntroThe GeForce 9800 GTX has clock speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 ROPs.Compare those specifications to the GeForce GTX 460, which uses a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 RAM works at a speed of 900 MHz on this particular model. It features 336 SPUs along with 56 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 should theoretically be a lot better than the GeForce 9800 GTX overall. (explain)
Texel RateThe GeForce 9800 GTX should be a bit (about 14%) faster with regards to texture filtering than the GeForce GTX 460. (explain)
Pixel RateThe GeForce GTX 460 will be quite a bit (approximately 50%) faster with regards to anti-aliasing than the GeForce 9800 GTX, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce 9800 GTX vs GeForce GTX 460”[...] it won't make much of a difference, check out this test comparing the 9800GTX to the GTX 460: GeForce 9800 GTX vs GeForce GTX 460 – Performance Comparison Benchmarks @ Hardware Compare Just thought I would pass along some potential savings. When I get the cash to build me dedicated [...]