Compare any two graphics cards:
GeForce GTX 260 Core 216 vs GeForce GTX 460 1GB
IntroThe GeForce GTX 260 Core 216 features a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and uses a 65 nm design. It is comprised of 216 SPUs, 72 Texture Address Units, and 28 ROPs.Compare those specifications to the GeForce GTX 460 1GB, which comes with GPU core speed of 675 MHz, and 1024 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 1GB should be a bit faster than the GeForce GTX 260 Core 216 in general. (explain)
Texel RateThe GeForce GTX 260 Core 216 will be a bit (approximately 10%) faster with regards to AF than the GeForce GTX 460 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 460 1GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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