Compare any two graphics cards:
GeForce GTX 460 2GB vs Radeon HD 6850
IntroThe GeForce GTX 460 2GB comes with a GPU core clock speed of 675 MHz, and the 2048 MB of GDDR5 RAM is set to run at 900 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon HD 6850, which has a core clock speed of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It features 960 SPUs, 48 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6850, in theory, should be just a bit faster than the GeForce GTX 460 2GB in general. (explain)
Texel RateThe GeForce GTX 460 2GB will be a small bit (more or less 2%) more effective at anisotropic filtering than the Radeon HD 6850. (explain)
Pixel RateThe Radeon HD 6850 is just a bit (more or less 15%) faster with regards to full screen anti-aliasing than the GeForce GTX 460 2GB, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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