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GeForce GTX 465 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 465 has a GPU core speed of 607 MHz, and the 1024 MB of GDDR5 RAM is set to run at 802 MHz through a 256-bit bus. It also is comprised of 352 SPUs, 44 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon HD 3870 X2 512MB, which comes with GPU clock speed of 825 MHz, and 512 MB of GDDR3 memory set to run at 900 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 3870 X2 512MB should theoretically be a bit superior to the GeForce GTX 465 in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 12608 (12%)

Texel Rate

The GeForce GTX 465 is a small bit (more or less 1%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 308 (1%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 512MB is a better choice, by a large margin. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 6976 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 465

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year May 2010 Jan 28, 2008
Code Name GF100 R680
Memory 1024 MB 512 MB (x2)
Core Speed 607 MHz 825 MHz (x2)
Memory Speed 3208 MHz 1800 MHz (x2)
Power (Max TDP) 200 watts (Unknown) watts
Bandwidth 102592 MB/sec 115200 MB/sec
Texel Rate 26708 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 352 320(64x5) (x2)
Texture Mapping Units 44 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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