Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 465
IntroThe GeForce 8800 Ultra comes with a core clock speed of 612 MHz and a GDDR3 memory speed of 1080 MHz. It also uses a 384-bit bus, and uses a 90 nm design. It features 128 SPUs, 64 Texture Address Units, and 24 ROPs.Compare all that to the GeForce GTX 465, which uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM works at a speed of 802 MHz on this model. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 Ultra should in theory perform a small bit faster than the GeForce GTX 465 overall. (explain)
Texel RateThe GeForce 8800 Ultra is quite a bit (approximately 47%) better at AF than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 465 will be much (more or less 32%) better at full screen anti-aliasing than the GeForce 8800 Ultra, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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