Compare any two graphics cards:
GeForce GTX 460 SE vs GeForce GTX 560 Ti
IntroThe GeForce GTX 460 SE features a core clock speed of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is made up of 288 SPUs, 48 TAUs, and 32 ROPs.Compare those specifications to the GeForce GTX 560 Ti, which makes use of a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this particular card. It features 384 SPUs along with 64 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 560 Ti should perform just a bit faster than the GeForce GTX 460 SE in general. (explain)
Texel RateThe GeForce GTX 560 Ti will be much (about 69%) better at texture filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce GTX 560 Ti should be a lot (about 26%) more effective at AA than the GeForce GTX 460 SE, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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